Professor of Digital Media at The European Graduate School / EGS.
Alisa Andrašek is a Croatian-born architect, researcher, and curator. She received her Master’s degree in Advanced Architectural Design from Columbia University, where she went on to teach in the Graduate School of Architecture, Planning and Preservation. Andrašek has also held teaching positions at the DRL Architectural Association (London), the Pratt Institute School of Architecture (New York), University of Pennsylvania, RMIT University (Melbourne), University of Technology (Sydney), and at Rensselaer Polytechnic Institute (New York).
In 2011, she was appointed director of the MArch Graduate Architectural Design programme at The Bartlett School of Architecture, University College London, where she is also a reader in architecture and computation, and the director of Bartlett’s Wonderlab, a research laboratory interweaving technology, architecture, and design.
Putting these intersections into practice, Andrašek is probably best known as the founder of biothing (2001), a cross-disciplinary “Repository of Computation Design” focusing on “the generative potential of computational systems for design.” Its work has been exhibited widely; among its most recent exhibitions are Archilab 9 at FRAC Orleans (2013), DADA Beijing (curated by Patrick Schumacher, 2013), Multiversités créatives at the Centre Pompidou, Paris (2012), Aesthetics/ Anesthetics at Storefront for Art and Architecture, New York (2012), and Les Pléiades, Toulouse (curated by Bernard Tschumi, 2013); and is included in the permanent collections of the Centre Pompidou, Paris, the New Museum, New York, Storefront for Art and Architecture, NewYork, FRAC Collection, Orleans, and TBA21, Vienna, among others. Andrašek has also published the work of biothing in 2009, published by Editions Hyx under its name, Biothing.
In 2005, Andrašek founded CONTINUUM, “an interdisciplinary research collective focusing on advanced computational geometry and software development.” She is also a partner and one of the main designers of Bloom Games, which were installed during the 2012 Olympics and Paralympics in London. Bloom Games are an “urban toy, a distributed social game and collective ‘gardening’ experience that seeks the engagement of people in order to construct fuzzy BLOOM formations.”
Additionally, she has published several book chapters and articles and is very active as a curator. Andrašek curated the US East Coast section for both the Emergent Talent Emergent Technologies exhibition at the Beijing Biennial in 2006 and for (Im)material Processes: New Digital Techniques for Architecture exhibition at the 2008 Beijing Biennial, and for the 2010 Beijing Biennial, she curated the UK section of the exhibition, Machinic Processes. Together with Bruno Juricic, she co-curates PROTO/E/CO/LOGICS, a series of symposia taking place in Rovinj, Croatia.
Andrašek was awarded the prestigious “Europe 40 under 40” prize in 2011, FEIDAD, the Far Eastern International Digital Design Award in 2004, and, in 2005, was the co-winner of the “Metropolis Next Generation Design Competition.”
Biothing, Andrašek, Alisa. Biothing. Hyx, 2009. ISBN: 2910385604
Andrašek, Alisa. “Biothing.” In Hatch: The New Architectural Generation, edited Kieran Long. Laurence King, 2008. ISBN: 185669562X
Dematerializing Buildings into the Weather
Andrašek, Alisa. “Dematerializing Buildings into the Weather.” In Out There: Architecture Beyond Building: 11th International Architecture Exhibition La Biennale di Venezia, edited by Aaron Betsky. Marsilio, 2008. ISBN: 8831794477
Andrašek, Alisa. “Masonic Emission.” In Pavillion Seroussi, edited by Elias Guenoun. Hyx, 2007. ISBN: 2910385493
Andrašek, Alisa. “Boit(h)ing.” In Digital Tectonics, edited by Neil Leach, David Turnbull, and Chris Williams, 86. Wiley, 2004. ISBN: 0470857293
Andrašek, Alisa. “Alisa Andrašek.” In Prague Biennale 1: Peripheries Become the Center. 488. Politi Editore, 2003. ISBN: 8878161306
Andrašek, Alisa. “Swells.” Architectural Design Vol. 79, No. 4 (2009).
CONTINUUM; a self engineering creature-culture
Andrašek, Alisa, and Pia Ednie-Brown. “CONTINUUM; a self engineering creature-culture.” Architectural Design Vol. 76, No. 5 (2006): 8-25.
Andrašek, Alisa, and Andrea Di Stefano. “Deep Patterns.” Methamorphosi Magazin55 (2006):14-15.
Polimat in Vibronic Enviornments
Andrašek, Alisa. “Polimat in Vibronic Enviornments.” A+U 06 (2004): 64-65.
Dustism, Creatures And Speculative Materialism In Architecture
Andrašek, Alisa, and Carla Leitao. ”Dustism, Creatures And Speculative Materialism In Architecture.” Huffington Post, January 21 2012.
La Intuicion de la Material
Andrašek, Alisa, and Juan Carlos Cano. “La Intuicion de la Material.” Ambientes Magazine Mexico June (2007): 51-62.